Oculus Tuscany Demo
Getting started with Unity and Oculus Rift SDK 0.4.0. Creating the Tuscany Demo. Hello Tuscany) and checkmark the Oculus Tuscany Demo package. More Oculus Tuscany Demo videos.
Sixense, developers of the Razer Hydra, have officially released the Razer Hydra enabled ‘Tuscany’ demo that. The demo is a heavily customised version of the ‘Tuscany’ demo supplied as part of the Oculus SDK (Software Development Kit) which adds Hydra support and provides one of the most compelling VR experiences for the yet seen.
The Oculus Rift and Razer Hydra’s Current ‘Killer App’ Sixense have announced the release of the Demo which our very own Ben described as “hands-down the most fun I’ve had in virtual reality yet.” and has since become a minor sensation in the VR community. Staff at Sixense’s own forum had recently stated that the demo would be released on Monday, but it later failed to appear. Sixense have told us that this delay was simply to ensure that any potential differences between the ‘‘ Oculus Rift HMDs they’d used to develop the demo and the final Developer Kit would not cause any compatibility or user experience issues. Sixense tells us that they hope to release the source code for the level so that developers can take advantage of the work that’s been done, but there are still some logistics to work out on that front. New Features Those who don’t yet have their hands on the Oculus Rift but do have a Razer Hydra will be able to get in on the action too. The demo will detect whether or not the Rift is detected.
If not you’ll get a standard view. If so, you’ll get proper 3D and warping. This public release demo includes some additional features, one of which is a 3D interactive menu which can be controller via your virtual hands, overlaid on the gameworld.
The new menu exposes various new settings that can be adjusted by the user: Arm Length: Three options are available to change how far you can reach with the virtual arms Longest – You can reach everything with ease. The reach distance is almost 2:1. Long – Reach just a little further. Reach distance is 1.25:1 1to1 – Hand position matches your physical hand position Crouching: If enabled, lowest position of either Hydra controllers will determine your crouch height. Use the plank and crouch walk through the window. This feature is needed when using the Arm Length option is set to 1 to 1 so that you can reach the ground. Head Bob: This is disabled by default as can enhance nausea.
Enable this to remove the wheels. Crosshair: A 3d crosshair is rendered depicting your forward direction. This can be useful in helping to see that your forward direction has drifted. Dvb viewer pro 4.2.1.0.
Use the Left Start button while facing forward reset your forward direction. Ben said of his time with the demo: Interacting with the Tuscany demo using the Razer Hydra was not only natural — it was fun! Reaching out and touching objects with your own virtual hands is miles more immersive than using a keyboard and mouse. You can do things with the Rift and the Hydra that you simply can’t do with a monitor and traditional input. Razer Hydra Unity and UDK Plugins For developers working with the Oculus Rift in Unity, Sixense has available a Razer Hydra plugin which provides code to start working with the Hydra. Two modes will help you get up and running — one which reads out all of the data from the controllers, and another which actually gives you a working hand demo similar to the one found in the Tuscany demo.
Sixense tells us that Mac support for the plugin is on the way.
Advertisement Forget the PlayStation 4 or the Xbox One – I’ve seen the future of gaming, and it is neither of them. The The Oculus Rift has finally arrived, and is making heads turn (literally) all over the gaming community. No longer are we confined to to peering through a flat window into the gaming worlds we love. – and with $16 million in fresh funding, the team is hard at work on the consumer version. A few months have passed since the dev kits dropped, and we’ve now seen an explosion of demos. Some are good, some are bad, but some are so cool they ought to blow your mind. If you have a Rift and want to find something else to try out, or if you’re not convinced yet that this is the future – this list of the best Oculus Rift demos is for you. Sixense Tuscany Demo Tuscany is the standard tech demo produced by the Oculus team, and as such it serves as a great starting point for letting people get their “VR legs”.
It’s pretty mind blowing in and of itself. However, combined with a Razer Hydra – an incredibly accurate motion control peripheral (we’ll be giving one away next month) – the immersive Tuscany demo goes from “ oh, this is a lovely house!” to “ ZOMG I can pick up stuff and throw it, and this is totally the future of gaming“.
RIFT
Really, this Oculus Rift demo will blow your mind. Why this blows your mind: the fan, 3D audio, and ever so slightly elevated red platform you see in the video gives an amazing illusion of actually being that high up. You know it’s not real – but your mind doesn’t, because every sense tells you it is actually happenning and there’s a very good chance you’re going to die today. Moving forwards, I think we’re going to see a lot of see custom VR solutions designed to simulate a specific experience, all based around the Oculus Rift but with a variety of additional immersive technologies and tricks. There’s so many other Oculus Rift demos I couldn’t list; perhaps not mind blowing, but still very intriguing experiences.
Oculus Tuscany Demo Download
Let’s not forget the already funded Now that the Oculus Rift is in the hands of developers and enthusiasts (read my extensive review of the Oculus Rift), work on the consumer version is well underway. New games are being developed, existing. Either, due to land sometime next year. For even more demos and news, check out, and. Did I miss your favourite demo? Tell me in the comments why you think it’s mind blowing, and link to a video!