Blues Clues Birthday Adventure

In Blue's Clues: Blue's Birthday Adventure, spotted puppy Blue and her human friend Steve prepare for Blue's birthday party. Four questions are posed to the player.

  1. Blue's Clues Birthday Adventure 1

DescriptionIn Blue's Clues: Blue's Birthday Adventure, spotted puppy Blue and her human friend Steve prepare for Blue's birthday party. Four questions are posed to the player: What does Blue want to do at her party? Sonny Rollins Quartet. What does Blue want to play at her party? What does Blue want to give her guests at her party? What does Blue want to eat at her party? As in the Blue's Clues television show that the characters are based on and in, each question can be solved by discovering 'clues' indicated by blue paw prints. As each set of three clues is collected, Steve retires to his thinking chair to ponder the clues, and the player must select the most likely combination from a group of three pictures.

The player's reward is the party itself with a special activity dictated by the question that was solved. There are two discs, each one covering two questions, or pathways - each pathway is a complete game, and can be played independently of the others, in any order. There are nine directed activities in the game:. Find My Friend.

Tickety's Puzzles. Pizza Making.

Blues

Blue's Clues Birthday Adventure 1

Flower Picking. Party Toys. Hide and Seek. Find Turquoise. Treasure Hunt.

Mixed-up Music These activities are set to an intermediate difficulty level as a default, and will adjust automatically up as a level is completed, or down if the player seems to be having a problem. They can also be set manually from the Pathway selection screen. In addition, there are some purely creative play activities that don't have difficulty levels, such as choosing a gift for Blue and selecting puppets and scenery for the puppet show. As in other gameplay uses the mouse to point, click and drag. Parents can view a printable progress report available from the sign-in screen, which shows what activities and at what levels the user has played.

Review: The bone of contention in the second of two Blue's Clues software titles is that while the Nickelodeon TV show is a big hit, this byproduct follows the show and TV format a little too closely. The premise is like one of the show: All of Blue's friends are present-Steve, Tickety, Slippery-and they need help preparing for Blue's birthday celebration.

Blues Clues Birthday Adventure

Just like in the TV show, kids look for Blue's big paw-print clues-in this case in Blue's house and yard-to figure out what kind of food Blue wants at her party, what guests to invite, what party games to play, what gift to buy. Throughout, click-on hotspots provide silly distractions. Fun thinking games, such as the Present Store, Flower Picking and Gift Wrap challenge kids' logic and skills of observation and pattern recognition. Kids even get to make a virtual pizza for the party.

Indeed, while the learning's laid-back in these game; the play's the thing. But there's something of a linear feel that reflects a half-hour on television. Children choose one of four pathways, each of which pose their own set of activities that move the action closer to party time.

This is a problem-solving adventure, you see, and not so much a drop-in-anytime activity title, which means younger children not have the patience to get with the program, as it were.