Lancer Mods Single Player
Overview Discovery Freelancer expands on the original Freelancer storyline by rebalancing the game to, as close as possible, suit a Massive Multiplayer Online Role Playing experience, adding many new technical features and game content, as well as developments in existing story arcs and lore. Players are invited to immerse themselves in the roleplay environment and frame their created characters from scheming mercenaries in light fighters, to admirals of huge capital ships, build their own in-game bases and factories for equipment such as cloaks and jump drives, dock and launch from other players’ carriers, and introduce themselves to both new and old factions in populated or unpopulated corners of space. The Mod has been continuously enlarged and refined by dedicated lore developers, 3D model designers, system creators, and plugin coders since 2005 (latest update January 2018).
Find all the latest Freelancer PC game mods on GameWatcher. Freelancer Mods. This one's sole purpose is to give the player the option to buy the ship.
The unique mixture of space exploration, role playing, entrepreneurship, player community, and captivating combat action has gotten thousands of Discovery Freelancer players embarked in years of space adventures. Discovery Freelancer 2018 - 4.90 Initial Release Overview This is the first of three major storyline and systems releases for the 4.90 update cycle.
These continue the precedents set for improving system layouts and providing direct lore progression for as many of the game's NPC factions as possible. 4.90 will also observe a mining update and a number of trials.
Looking Ahead 4.90 Middle's planning phase is nearly complete; systems and infocards work will begin on that before the end of January. If all goes well, that update (not much smaller in size than Initial) will be out by or before spring. Systems and storyline planning for 4.90 Final has advanced from barebones work to the ironing out stage, and groundwork has been laid out for the 4.91 update cycle. Storyline After much bloodshed and years of civil unrest, the Imperial and Republican Kusari governments arranged talks for a joint concession. Both sides believe that any further continuation of the war is abhorrent and an unnecessary weakening of Kusari amidst the uneasy presence of expanding neighbors. Although it is a hard political change for many to swallow, the fleets and separated civilians were reunified under a single House. Constitutional conventions are still underway, paving a road for Kusari's monarchic emperor and the newer democratic parliament to coexist and share a balance of power.
Indeed, there are many concerned third parties. While Liberty and Bretonia can breathe a sigh of relief as the chances for the Kusari Naval Forces to align with the Gallic Royal Navy in their conflict are greatly diminished, Gallia has become suspicious that this move might soon mean the end of its vital external trade route going through Rishiri. Whereas the Hogosha and Golden Chrysanthemums will both thrive – albeit quite differently – on House Kusari's gradual shift back towards its grand traditional ways, the hunted Farmers Alliance fear that their unlawful status will not change, and the Blood Dragons feel more challenged by the now stronger central government, yet they are not backing down. Neither is Rheinland, ever interested in its unilateral expansion into Sigma-15 and Sigma-21. Their claims come contested by the Gas Miners Guild as well as Kusari, as all three sovereign states have shown great interest in acquiring Planet Saigon for themselves.
Battleship Bayern and its fleet have been dispatched to that system as an early show of force, a move which may precipitate skirmishes if Kusari – looking to clamp down on a system bordering their core system of Honshu – matches them with a fleet of their own. Meanwhile, the Gas Miners brace for the wrath of each neighboring House, following their capture of Planet Kurile and the allegedly staged attack on Fulda in Frankfurt. The disparate community of Zoners, appalled at the chaotic upheaval at Freeport 2, have snuck a solitary Aquilon into Bering as a means to monitor the situation. Each so far unaware of the other, the Rogues dispatched the Drunken Codger to the system for similar reasons.
They intend to impose their influence over the area in order to gain a higher position over their local friends, the Unioners and Junkers, who again are each interested in the same thing. The diligent work of Liberty's megacorporations over the years is soon to pay off. With the shipping and construction stages of the supposedly hidden site in Alberta complete, along with much of the astronomical calculations and software configurations, the supergate is nearly finished. A similar site has been arranged with the Bretonian government in Poole, with assembly expected to begin soon after the opening of Ageria's new station, Plymouth Outpost. Nearby in Omega-3, a trade lane to Planet Sprague from Freeport 1 has been implemented in concert with Deep Space Engineering and BMM. Yet in spite of their joint efforts for technological and infrastructural advancements, Bretonia continues to face increased hardship from the Gallic Invasion. While Carcassonne and its fleet must still deal with Yukon's own battlegroup, their Starvation Doctrine is beginning to have its effect on supplies and reinforcements sent from Liberty.
Royal Navy commanders are so sure of their spearhead's success in Cortez that they have begun the next stage of their conquest; Battleship Castres has advanced into New London and disabled the Junkers' Trafalgar Depot. Deep space navigation data collection, along with disinformation campaigns aimed at convincing Liberty commanders that California is the next target instead of Newcastle or New London, has been the main focus of the Royal Intelligence as they look to information and subterfuge as forefront methods to win this war. Rumor has it that they might attempt to cause a political incident between the allied nations, to further weaken Liberty Navy support. Systems Four systems were redesigned for 4.90 final. Puerto Rico and Omicron Phi each received a moderate revamp, meant to modernize their layouts and improve traffic flow, as well as their general visual aesthetic. Additionally, the connection between Omicrons Phi and Psi were again adjusted to be more risky and unusual. Omega-54 was peppered with a collection of minor adjustments that introduced a pair of bases hostile to the Hessians, in addition to the aforementioned goals for Puerto Rico and Omicron Phi.
Omega-55 also witnessed a number of nudges, aimed to better spread out the system's seemingly cramped collection of assets. Nota Bene: Error's NavMap is not yet updated, so until then you may Discover™ what's new. Some other, smaller changes were also made that you can find in-game. Trials With the reunification of Kusari, the IKN are no longer a separate NPC faction from the KNF.
They are not alone however, as we are trialling the removal of two other factions. These two have been written off through storyline defeat, rather than a retcon.
The first are the Reapers of Sirius, who have long since been at odds with their two neighbors. Their stations have been divided up amongst the Corsairs, Coalition, Zoners, and their Poole facility went to the Bounty Hunters Guild. Their shipline remains in-game. As a playable faction, they are being removed from the game because of their low player base and lower impact on the overall or even regional storyline. Remnants exist but have flocked to old allies or friends such as the Zoners, Order, Outcasts, and possibly even the IMG.
The second one will undoubtedly sadden some, yet it has been seen as necessary by others for some time. Keep in mind that these are trials, and as such may be reverted based upon community input. The Landwirtrechtbewegung (LWB) are the other NPC faction to have been defeated, disintegrating underneath a lack of unity and external support.
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Many stations survived only through claiming allegiance to another unlawful Rheinland faction. Their shipline also remains in-game. Colos create professional download. As with the RoS, they are being removed from the game because of their small footprint for both the players and the plot. Angry farmers continue to exist, finding support in branches of the Hessians and Unioners. Some of the more idealistic may have chosen to join the ranks of the Bundschuh, and a few may have traveled to other Houses to take up similar eco-terrorist causes.
Another trial is the long awaited removal of Omega-9. Omega-5 already shared most of its connections, so it received its outstanding links to Cambridge and Omega-52. We will be closely monitoring how this effects regional Zones of Influence, economy balancing, and general gameplay. The last trial with this update is a connection between Omega-55 and Omicron Theta. While there is ample reasoning to keep the bottleneck around Omicron Gamma, testing a backdoor is a worthwhile effort.
Economically, it should still be faster to travel from Omega-55 to Omicron Theta through Omicron Gamma, so those looking to take this as a 'shortcut' will ideally lose time.